Archive for the ‘Video Games’ Category

I’ve finally finished all of the main story modes for Persona 4 Arena, my Christmas Gift this year, and it was definitely entertaining. Whether or not it was good, though…that’s another question. It’s such a weird prospect to analyze a fighting game’s story in general. It’s not impossible…it’s not even unpleasant. As long as you […]

A few days ago, I saw a Kotaku post about an artist’s interpretation of Zelda by way of Prince of Persia. I thought the art was quite lovely and the idea a little intriguing, but I left it alone after that. Tonight, however, I have to admit that the idea has gripped me quite a bit […]

Something else has occurred to me about why I prefer Terry Bogard to Kyo Kusanagi as a character. Fortunately, this one doesn’t involve putting Kyo down. Well, not explicitly, anyway. I’ve talked before about how Terry is kind of messed up as a person. Really, you’d have to be if you explicitly made going around and fighting […]

Last night, I finally finished Xenoblade Chronicles. It had reached a point where I wasn’t just doing the side quests to be a completionist, I was actively working to forestall the end of the game. Never mind that I had reached maximum level with one of my characters, and was close with every other. Also […]

Thanks to Chris Sims, I read an article on Giant Bomb today about some deplorable behavior from video game fans. What made it hit home for me wasn’t the fact that it featured a grown man being proudly sexist and claiming this was somehow essential to the fighting game community (a problematic term in and of […]

Having spent some time rebutting what one person online had to say about how to ‘save’ Zelda, I naturally started to think about how I would personally like to see the series improve. There wasn’t a good way to integrate that into the rebuttal itself, which is why I left it out. But the idea […]

I have recently read an article heralding the need to rejuvenate Zelda as a series, to move it away from a degenerate direction that has made it into nothing more than a hollow shell. The stated way to do this can be boiled down into one sentence: “Make Zelda hard, like it used to be.” […]